Updates
Version 1.0.11 · actively maintained — more fixes and features on the way.
Version 1.0.11
Browser hot-seat edition — in active development
Changelog
Latest v1.0.11 Browser Hot-Seat Edition — Live
- ▸ Full browser hot-seat edition launched — no install required, runs as a PWA offline.
- ▸ Complete card set implemented: 79 cards spanning Events, Policies, and Mitigates.
- ▸ All 12 facility types wired with costs, energy output, and pollution values.
- ▸ Four-era progression (Industrial Dawn → Oil Rush → Nuclear & Early Renewables → Sustainable Future).
- ▸ Sound effects and ambient audio added across facility builds, card draws, and era transitions.
- ▸ Performance pass: scene transitions and card animations significantly faster on low-end devices.
- ▸ Bug fixes: toll calculation edge cases, pollution meter clamping, and card-draw modal stacking resolved.
Earlier Unity Hot-Seat Prototype
- ▸ Original Unity hot-seat prototype used as the design vehicle through 22+ playtest iterations.
- ▸ Card ruleset locked through physical + digital playtesting with real players.
- ▸ Game balance refined: energy deficits, bankruptcy thresholds, and renewable-pathway win condition tuned.
What’s coming
The game is actively maintained. We are continuously fixing bugs, improving performance, and building toward a richer feature set. Below is what is on the board right now.
Roadmap
- ◦ Ongoing bug fixes and polish based on player and classroom feedback.
- ◦ Thai language localisation (codebase is i18n-ready).
- ◦ Mobile portrait layout optimised for phones (tablet landscape already solid).
- ◦ Online multiplayer — each player on their own device — in active planning.
- ◦ Facilitator dashboard: session analytics export for classroom debriefs.
- ◦ AI-opponent mode (post-competition backlog).
Found a bug? Have a suggestion?
Player reports and classroom feedback directly shape what gets fixed and prioritised next.
Share Feedback or Report a Bug →