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Updates

Version 1.0.11 · actively maintained — more fixes and features on the way.

Version 1.0.11 Browser hot-seat edition — in active development

Changelog

Latest v1.0.11 Browser Hot-Seat Edition — Live
  • Full browser hot-seat edition launched — no install required, runs as a PWA offline.
  • Complete card set implemented: 79 cards spanning Events, Policies, and Mitigates.
  • All 12 facility types wired with costs, energy output, and pollution values.
  • Four-era progression (Industrial Dawn → Oil Rush → Nuclear & Early Renewables → Sustainable Future).
  • Sound effects and ambient audio added across facility builds, card draws, and era transitions.
  • Performance pass: scene transitions and card animations significantly faster on low-end devices.
  • Bug fixes: toll calculation edge cases, pollution meter clamping, and card-draw modal stacking resolved.
Earlier Unity Hot-Seat Prototype
  • Original Unity hot-seat prototype used as the design vehicle through 22+ playtest iterations.
  • Card ruleset locked through physical + digital playtesting with real players.
  • Game balance refined: energy deficits, bankruptcy thresholds, and renewable-pathway win condition tuned.

What’s coming

The game is actively maintained. We are continuously fixing bugs, improving performance, and building toward a richer feature set. Below is what is on the board right now.

Roadmap
  • Ongoing bug fixes and polish based on player and classroom feedback.
  • Thai language localisation (codebase is i18n-ready).
  • Mobile portrait layout optimised for phones (tablet landscape already solid).
  • Online multiplayer — each player on their own device — in active planning.
  • Facilitator dashboard: session analytics export for classroom debriefs.
  • AI-opponent mode (post-competition backlog).
Found a bug? Have a suggestion?

Player reports and classroom feedback directly shape what gets fixed and prioritised next.

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