Citation
How to cite the game, plus every academic reference used across this site.
Citing the game
If you reference Watts and Wealth in coursework, a paper, a presentation, or a report, please use one of the formats below. The version number tracks the current build of the web edition.
Goal Diggers Team. (2026). Watts and Wealth — Goal Diggers (Version 1.0.11) [Computer software]. https://wattsandwealth.online
@misc{wattsandwealth2026,
author = {Goal Diggers Team},
year = {2026},
title = {Watts and Wealth -- Goal Diggers},
howpublished = {Computer software, Version 1.0.11},
url = {https://wattsandwealth.online},
} Global bibliography
Every source cited anywhere on this site — pedagogy entries, SDG mapping, and playtest findings — collected in a single list. Each per-page bibliography is a subset of this list. The Copy APA / Copy BibTeX buttons below export the entire bibliography in one block.
16 sources currently catalogued. Sorted alphabetically by author surname.
References
- Asian Development Bank (2017). A Region at Risk: The Human Dimensions of Climate Change in Asia and the Pacific. Asian Development Bank. https://www.adb.org/publications/region-at-risk-climate-change
- Clark, D. B., Tanner-Smith, E. E. & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79-122. https://doi.org/10.3102/0034654315582065
- Eckstein, D., Künzel, V. & Schäfer, L. (2021). Global Climate Risk Index 2021. Germanwatch. https://www.germanwatch.org/en/19777
- Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.
- Hofstede, G., Hofstede, G. J. & Minkov, M. (2010). Cultures and Organizations: Software of the Mind. McGraw-Hill.
- International Energy Agency (2023). Southeast Asia Energy Outlook 2022. International Energy Agency. https://www.iea.org/reports/southeast-asia-energy-outlook-2022
- International Renewable Energy Agency (2023). World Energy Transitions Outlook 2023: 1.5°C Pathway. IRENA. https://www.irena.org/Publications/2023/Jun/World-Energy-Transitions-Outlook-2023
- Kolb, D. A. (1984). Experiential Learning: Experience as the Source of Learning and Development. Prentice-Hall.
- Kolb, A. Y. & Kolb, D. A. (2005). Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education. Academy of Management Learning & Education, 4(2).
- Meadows, D. H. (2008). Thinking in Systems: A Primer. Chelsea Green Publishing.
- Plass, J. L., Homer, B. D. & Kinzer, C. K. (2015). Foundations of Game-Based Learning. Educational Psychologist, 50(4), 258-283. https://doi.org/10.1080/00461520.2015.1122533
- Shaw, R., Luo, Y., Cheong, T. S., Abdul Halim, S., Chaturvedi, S., Hashizume, M., Insarov, G. E., Ishikawa, Y., Jafari, M., Kitoh, A., Pulhin, J., Singh, C., Vasant, K. & Zhang, Z. (2022). Asia. In: Climate Change 2022: Impacts, Adaptation and Vulnerability. Contribution of Working Group II to the Sixth Assessment Report of the Intergovernmental Panel on Climate Change. IPCC AR6 WGII, Chapter 10. Cambridge University Press. https://www.ipcc.ch/report/ar6/wg2/chapter/chapter-10/
- Squire, K. (2011). Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Teachers College Press.
- Sterman, J. D. (2011). Communicating Climate Change Risks in a Skeptical World. Climatic Change, 108(4), 811-826. https://doi.org/10.1007/s10584-011-0189-3
- United Nations Framework Convention on Climate Change (2015). Paris Agreement. United Nations. https://unfccc.int/process-and-meetings/the-paris-agreement
- United Nations General Assembly (2015). Transforming Our World: The 2030 Agenda for Sustainable Development (A/RES/70/1). United Nations. https://sdgs.un.org/2030agenda
Citing a specific page
For per-page bibliographies (e.g. only the references cited in the Kolb-cycle entry), open the relevant page on the /pedagogy, /sdg-coverage, or /playtest section — each entry ships its own scoped bibliography at the foot, with the same Copy APA and Copy BibTeX buttons.