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Press Kit

Logos, screenshots, fact sheet, and three description lengths for press, jurors, and educational partners.

Quick description

50 words — one-sentence pitch

Watts and Wealth is a free, 4-player hot-seat board game that turns the energy transition into a series of card-driven trade-offs — build coal or solar, pass policy or block it, watch the planet warm or not — designed for classrooms, debate clubs, and any table of four.

150 words — medium paragraph

Watts and Wealth is a browser-based hot-seat board game on energy transition, climate policy, and the UN Sustainable Development Goals. Four players share one device, building a power grid across four eras — Industrial Dawn, Oil Rush, Nuclear and Early Renewables, and Sustainable Future — using 79 cards split across Events, Policies, and Mitigates. Build coal for cheap energy now, pay for it in pollution later. Pass a renewable subsidy and watch your opponents decommission their oil rigs. The game ends in one of four ways: someone goes bankrupt, global pollution hits the tipping point, the table cooperates into a renewable majority, or the richest empire wins at round 30. Designed for secondary and tertiary classrooms, debate clubs, and sustainability practitioners across the Asia-Pacific region. Free, installable as a PWA, runs offline, and collects no personal data.

500 words — full description

Watts and Wealth — Goal Diggers is a free, browser-based hot-seat board game on energy transition, climate policy, and the UN Sustainable Development Goals. Four players share one device. Each player builds an energy grid across thirty rounds, choosing between twelve facility types — from coal and oil to solar, wind, nuclear, hydro, tidal, geothermal, floating-solar, biomass, waste-to-energy, and offshore drilling. Cost, energy output, and pollution differ per facility. Build cheap and dirty now and you will pay later. Build clean and expensive and you may run out of money before round 18.

The game runs on a 79-card deck: 38 Event cards (crises that befall the drawer — droughts, oil crises, coal-mine collapses, smog events), 33 Policy cards (active powers the drawer holds — subsidies, tariffs, R&D grants, accords), and 8 Mitigate cards (reactive defenses played in response to incoming crises). The deck composition is locked to actual cards, not abstract bins: every card cited on this site verifies against the source data file.

Four eras pace the 30-round unlock schedule. Industrial Dawn (rounds 1–6) restricts you to coal, hydro, and biomass. Oil Rush (7–13) opens oil, geothermal, waste-to-energy, and offshore drilling. Nuclear and Early Renewables (14–19) adds nuclear, wind, solar, and floating solar at scale. Sustainable Future (20–30) unlocks tidal and rebalances costs.

Four endings close every game. Bankruptcy: a player runs out of money. Tipping Point: global pollution crosses 600 and everyone loses together. Renewable Pathway: the table reaches at least 60% renewables and under 300 pollution by round 18 and everyone wins together. Round Limit: at round 30, the richest empire takes the table.

The game was designed for the Asia-Pacific region — the area carrying the steepest climate exposure and the heaviest legacy-fossil dependence — and for classrooms, model UN clubs, debate societies, and sustainability practitioners. It plays in approximately sixty minutes and pauses cleanly between turns. The pedagogical scaffolding draws on Kolb’s experiential learning cycle, the serious-games literature, and a regionally specific framing that takes subsidy politics, smog crises, and a heavily-coal grid as the starting baseline, not a deviation from one.

The web edition installs as a PWA, runs offline after first load, collects no personal data, and is free. The full game is available at play.wattsandwealth.online.

Logos

Watts and Wealth wordmark logo
Wordmark (PNG, transparent) Download
Watts and Wealth symbol logo
Symbol (PNG, transparent) Download

Screenshots

Twelve screenshots covering the full game arc — main menu through endings. Each tile shows a WebP for fast loading; click Download PNG to grab the full-resolution original for print or press use.

Fact sheet

Title
Watts and Wealth — Goal Diggers
Format
Browser-based hot-seat board game (PWA)
Players
4 · pass-and-play on one device
Session length
approximately 60 minutes for 30 rounds
Card deck
79 cards · 38 Event · 33 Policy · 8 Mitigate
Facility types
12 (coal, oil, solar, wind, nuclear, geothermal, hydro, tidal, floating-solar, biomass, waste-to-energy, offshore drilling)
Archetypes
4 (Engineer · Scientist · Activist · Politician)
Eras
4 (Industrial Dawn · Oil Rush · Nuclear & Early Renewables · Sustainable Future)
Round limit
30
Endings
4 (Bankruptcy · Tipping Point · Renewable Pathway · Round Limit)
Languages
English at launch · Thai planned
Price
Free
Install
Browser, optional PWA install · offline after first load
Data collection
None · no PII · analytics opt-in only
Educational fit
Secondary · tertiary · classroom facilitator notes available

Download all

Individual assets are available above. To request a bundled press pack (logos + screenshots + description text), contact us directly and we will send it over.

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