Quality Education
Emphasis: Secondary
SDG 4’s relevance to Watts and Wealth is structural: the game is the pedagogic intervention. Specifically, SDG 4.7 — “ensure that all learners acquire the knowledge and skills needed to promote sustainable development” — is the founding rationale of the entire project.
How the game encodes SDG 4
Every card in the 79-card deck carries an educationalFact field — a verifiable citation-backed real-world fact about the card’s referent. The Cyberattack card cites the 2021 Colonial Pipeline ransomware attack with the US CISA source. The deck-export schema (data/cards.json field educationalFact) makes these facts machine-readable for classroom worksheet generation.
The game ships with a debrief framework: each ending type (Bankruptcy, Tipping Point, Renewable Pathway, Round Limit) has suggested debrief questions for facilitators. The Pedagogy section of this site documents the Kolb cycle these debriefs are designed to close.
Why this is secondary not primary
SDG 4 covers far more than 4.7 — universal access (4.1), early childhood (4.2), vocational training (4.3), gender equity (4.5), and adult literacy (4.6) are outside the game’s design scope. Watts and Wealth is a 4.7-targeted intervention specifically, not a general 4.x curriculum.
The game also assumes a deployment context — a classroom, club, or facilitated session — in which a facilitator can lead the debrief. Self-play without debrief delivers the experiential layer but compresses the Reflective Observation and Abstract Conceptualization steps of the Kolb cycle.